![]() And that market segment is a way bigger!Īnd you can continue this list with more and more problems.īut the bottom line is that Adobe has a very hard problem to solve and I hope they will take their time to do it right! Well, Metal is proprietary Apple's technology, so then the whole PC market would have problems. Somebody posted before asking not to choose proprietary technology because Mac users have problems with NVIDIA cards. That means more problems to figure out what to do with multi processor rendering, GPU acceleration and such.įorth. So now Adobe team has to figure out how implement further multi–threading for the rendering. AE now has real multi–threading where for instance Render and UI seat on different threads. Just in the current version for the first time since AE was developed the core was reworked. So does that mean Premiere has to get Metal support too? What happens if it doesn't? And you have to make sure everything works properly on both ends. For instance you can replace footage on the Premiere timeline with AE composition and Pemiere will be rendering that part thru AE. Creative cloud is a very integrated system where small change in one part can snowball big problems in others. Second, people forget that After Effects is a small part of a very big product. There are several aspects of this problem.įirst, I think it was a very bad choice of words at the keynote.
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